This is the list I plan on taking to the Colonial GT. Most of you know me and my play style, thoughts?
Sorceror lord ,mark of Slaanesh(lore or shadow), steed, chaos familier, talisman of preservation, over blade, charmed shield.
1+armor save 4+ward, +1 to Channel , 5 spells, ignore first hit, str 6. In the list for hexes and dispel ability. Can hold his own in combat as well.
Exalted hero mark of tzeench, Bsb, third eye, talisman of endurance, sword of might,steed,shield
1+ armor, 4+ ward rerolling 1str 6. Standard bsb, high str so can take out MC pretty well.
Exalted hero mark of Nurgle, harberd, dragon helm, opal amulet steed.
1+ armor,4+ one shot ward,2+ flame ward, str 6. Monster hunter, particularly K,dai. Which I hear are in ever CD list.
Exalted hero mark of Khorne, flail, helm of many eyes, dawn stone, soul feeder, steed
1+ armor with reroll, str 7 in the first round, regains wounds, ASF. This is my challenge monkey.
Fast, maneuverable, tough,hard hitting,well armoured.
3 5 man hounds with vanguard
Standard chaff, redirectors, war machine hunters, screens
2 5 man Chaos Knight units ensorcelled weapons,musician,standard bearer
Hero protectors and support units hunters.secondary main line units
3 Skullcrushers, ensorcelled weapons,
Mainline heavy hitters,
The entire list is fast, heavily armoured, and hits like a ton of bricks. The issues I see are multiple cannon and multiple large blocks. Single large blocks are not a problem since a multi chariot charge will smash it.
Who the hell cares.
Winning at Warhammer is important, VERY important. It shows the entire universe how big your little toy soldiers' pee-pees are.
GOD WILLS IT
Tonight we dine in HELL