INTRODUCTION TO EXPANSIONS
We are back to inform you about the new ONUS projects we are working in. We don´t have new illustrations but nevetheless we give you some tips about them EXPANSION Greeks vs Persians
It will be a small box, more or less half sized of the original ONUS box. It will have around 100 unit cards, including some generals. We will be able to play historic battles , those of the Persian wars (499 to 449 BC))
, of the Delian
League against the Persians
and of the Peloponnesian War (431 to 421 BC)
between Athens and Sparta
: there will be 6 generals: Themistocles (Athens), Leonidas (Sparta), Miltiades (Athens), Xerxes (Persia), Mardonius (Persia), Demosthenes (Athens)
. These generals will have the same skills as Scipio and Hannibal
(leadership and moral influence) and at least another special skill. All the information will be written in a general card that wil have an illustration as well.
with new skills and new generals.
: There will be 4 new armies. Some of them will have new skills.
We will update this expansion regularly EXPANSION tscenery and fortresses
The box will be similar to the original ONUS box It will have:
River: They will be split in several parts including bends. They will have jigsaw connections
Walls and destroyed walls
Fire damage counters
Unit counters to place them in closed places
A wooden fortress, with jigsaw connections, similar to a Roman camp that we will be able to design as per our wish. With doors, towers, walls....
Stone fortress, similar to the wooden one
There will be new weapons and special siege rules.
We hope you will enjoy them.
We can show you this sketch
and this roman camp cloth we are using for the playtestingy
We are working in the illustrations for the ONUS! expansion 'Scenery and fortresses'
Here you can see a testing version of the wooden fortress. It will be made of small pieces that you can assemble together creating the fortress you wish.
In the enclosed image there is a Roman triarii ready to begin the assault. Once it touches the wall it faces it using the marks that the wall has. These marks allow both the defender and the attacker to line up with the wall.
Defenders inside fortresses can overlap themselves. In the image 3 sections of the Celtiberian infantry and 4 sections of the Sacred batallion defend this area of the wall. The section that is below the friendly unit due to the overlapping can't attack or be attacked. It would be similar to beingpositiones behind the friendly unit. Defenders are placed both over and behind the walls.
If the wall is attacked by onagers or ballistas then the defenders will suffer collateral damage.
In the image's example, when the Roman faces the wall she can decide whether trying to damage the wall with fire or other means or climbing it. In this case we will use a counter to show that the unit is climbing. The defender, in her turn, will be able to attack the Roman from above (she doesn´t need an action to do it) and there will be no counterattack by the Roman.
In her next turn, the Roman will have climbed one level (being on top of the wall) and she will be able to attack (without using any action cards) but after the defender´s attack. So the deffender attacks first, then the Roman makes a morale check (if wounded) and finally she will attack. At the end of the turn the unit most wounded will make a final morale check. The defender has +1/+1 to armor values due to the wall's cover.
These are the general guidelines for assaulting a fortress.
To be continued...